CG toolsmith / AAA tools programmer

info@yvovonberg.nl About Blog

CG Tool-Smith / Pipeline TD / Tools programmer

I have a great passion for improving workflows. I love working together with others to create new experiences.

⛭ Problem solving
⛭ Experience with developing tools for AAA cinematics. (Animation tools, data transfer (Import/Export), review software, client delivery tools)
⛭ Programming:
⛭ Python, C++
⛭ Knowledge of UI frameworks: Qt, Slate (UE4)

Knowledge of artist toolsets:
⛭ Maya ( cmds, pymel, api )
⛭ 3Ds Max ( maxplus, maxscript ),
⛭ Houdini

Real-Time Game Engines:
⛭ Unreal Engine,
⛭ Unity,
⛭ CryEngine

⛭ Experience with node based editors. Unreal Blueprints, Substance and Houdini.
⛭ Ability to communicate with other departments and managing artist support requests.
⛭ Familiar with SCRUM, version control software (SVN, Git and Perforce)

Shipped titles:
⛭ Gears 5 / Coalition. Lead RND Developer at Axis Studios
⛭ Gears 5 / Coalition. Escape E3 trailer, Pipeline TD at Axis Studios
⛭ BOnd / Axis. VR Cinematic experience. RND developer at Axis Studios
⛭ Lumberyard GDC / Amazon games studios. Technical artist at Axis Studios